There’s something magical about Halloween. As a kid it’s a chance to eat excess chocolate and sweets and to scare a few neighbours with cheap plastic spiders and water pistols. For adults, it’s a chance to organise a gathering with friends and make fools of ourselves while dressed as zombies, witches and pop culture characters.
It also means that I get to indulge in a wide range of films, television and video games that all try their best to spook you. There’s something about being scared that truly fascinates me. That feeling of a cold shiver down the spine and the ever increasing pulse of your heart beating as you turn a corner expecting something to come out and kill you, it’s truly breath-taking! Sadly Halloween has come and gone and in my spooky blues I decided to look back at my favourite horror games and analyse why I love them so much. Before I begin this is my own personal favourite list and therefore, is truly subjective. If I have missed out a particular gem then it’s because I either haven’t played it or didn’t like it. So with that little disclaimer out of the way let’s dive right in with!
10. Dead Space
from the lighting and the way the enemies trick you into getting near them. Enemies will attack you in space so that you can’t hear them or will pretend to be corpses and scare the life out of you as you step over their husks to get to the next area. Sadly though the sequels to this game lacked any attempt to scare becoming more linear, more action based (see Resident Evil 4) and including multiplayer.
This is still a great horror game though and had it tried to be cleverer than just jump scares it easily would’ve made it higher up the list!
9. Condemned
It’s a game that doesn’t hold up today gameplay wise but if you can get past the clunky fighting mechanics and let your fear consume you, there is a fantastic gem of a game within Condemned.
8. Slender
It’s a neat experience that provides a lot of paranoia and a lot of “Oh god don’t make me go in there” moments that’ll give goose bumps to even the manliest of men. If you haven’t given it a play I’d thoroughly recommend it. You may not play it for long but you’re guaranteed a memorable experience.
7. Left 4 Dead
Suddenly you’re surrounded by hundreds of zombies, but not those wimpy slow zombies you’re used to, good god no. These are Rage zombies, zombies that want nothing more than to beat the ever loving crap out of you until you die to which you will then become their dinner. They will climb walls, fences, dive off of buildings and do pretty much anything to make your face a delicious meal. Among these regular zombies are special zombies that will explode on you to make the horde attracted to you, try to pick you off with sniper like tongue moves or pounce on you from great distances. My favourite one of these special zombies though was the witch. She will be found slumped on the floor crying to herself in awkward areas such as near doors or goals that the player has to get to. If you shine the torch on her/shoot her/get near her/ generally just piss her off, she will attack you in a relentless frenzy that WILL end with you dead.
So to summarise linear action games like deadspace get the thumbs down from me but if you make that linear action game drenched in atmosphere and make the player fear for their lives as their friends are picked off, then and only then will you get me screaming for dear life!
6. Resident Evil (remake)
Cheesiness aside, this game did a fantastic job in making you feel secluded and that anything could attack you from anywhere. Bosses were terrifyingly huge and hard to defeat, enemies would change their patterns to make you think twice when you back tracked a previous area and the score was magnificently chilling. There will always be a place in my heart for this game but like Dead Space it eventually went down the action route after the success of Resident Evil 4.
5. Bioshock
The games bosses are interesting and at the same time send chills down the spine. My personal favourite is the first boss Dr Steinman, a plastic surgeon that has been consumed by the idea of improving what beauty is now that moralities are a thing of the past. The man goes into deep details about how his obsession with Picasso and shapes has inspired him to reshape the look of beauty within the city. He eventually goes insane and ends up murdering or disfiguring clients and the player is treated to a relentless scene where he hacks away at a corpse as if it were putty ready to be moulded. It’s an interesting concept with truly horrific results as you roam through an area full of surgically deformed splicers and “examples” of his work splattered across the walls. This is but one of the numerous examples of how to create a horror setting that leaves the player with memories of fright, failure and unforgettable experiences. If you haven’t played this game do yourself a favour and pop this game in. You’re in for scares, adventure and a gripping story that will make you beg for more… just avoid the sequel!
4. Amnesia: The Dark Descent
The games mechanics also make for a pants-fillingly terrifying experience. The player must avoid monsters by hiding in the dark, but the player can’t stay in the dark for too long as his sanity will deplete. When it runs out the monsters will notice the player due to panic noises so the player has to balance being in lit areas and hiding in the dark. The player will also lose sanity looking at the monsters meaning that the monsters keep an air of mystery with the player not being able to get close up looks at them without consequences. The player is armed with a lantern that will run out so is forced to look around the surrounding areas for fuel to keep the lantern burning. All in all this game packs a lot of punch and with a combination of these features and the games subtlety with its frights the player is guaranteed to feel the fear slowly building within them. Give this game a go, if you think you’re brave enough.
3. SCP: Containment Breach
Ok, so what just happened? Well, the trick behind this game is that the SCP can only kill you when you don’t look at it. It moves by quickly moving when nobody is staring at the creature and this is a perfect time to explain the games main mechanic: your blink metre. The player has to blink and if the player happens to do this while SCP is in the room, then eye contact is broken and (you guessed it!) you will be killed in a swift and horrific fashion. Also, remember that power outage? That was the entire facility malfunctioning releasing SCPs all over the building. SCPs, as in the plural.
This is one of the most intense horror games I’ve ever played, it’s simple, it’s frantic and it will make you cry tears of fear and frustration. The enemies later on decide to curve ball you by adding new methods to kill you, chase you and ultimately force you to change your tactics.
The game is Free to download from http://www.scpcbgame.com/ so there is no excuse for you not to try out this amazing little game, well, other than being a wimp that is!
2. Silent Hill 2
Finished? What do you mean you just pretended to and sat there reading? COWARDS, ALL OF YOU! Well for those who STILL haven’t played it, Silent Hill 2 revolves around the protagonist James Sunderland’s trip to Silent Hill after receiving a letter from his wife. Why is this a starting point? Because his wife has been dead for quite some time and the letter is in her writing and tells him to meet at their “Special place”. The game delves into the mind of James with the enemies forming his thoughts and symbolise his terrible past. Its scares were some of the first of its kind, opting for subtlety over jump scares. Enemy design was unique and relevant to the mentality of James. These include deformed over sexualised nurses, pyramid headed bosses and *sigh* mannequins...
The ways in which these enemies behave have the player changing their tactics in new areas. The mannequins will freeze and attack when you get close for quick scares, the lying corpses will hide under cars waiting for James to walk by. The combat barely functions how it was probably intended but this ends up working to the games advantage. Because the combat is so unreliable it forces the player to pick their fights carefully, nothing makes me groan at a horror game when you run into a place guns blazing, armed to the teeth like friggin’ Rambo. The guns have barely any ammo meaning you have to time your shots carefully and the melee leaves you open to attacks from all angles. With a combination of a tricky fighting system and subtle scares that make you think you saw something in the corner of your eye, this game is a must play for any horror nut! The icing on the cake is the narrative, the story is clever, well thought out and leaves the player questioning the actions of all those around him. Nothing ever seems right with the people you meet in Silent Hill
and you’re never sure whether you should be trusting these people or pointing a double barrelled shotgun at their feet. So put on your army jackets, grab yourself a radio and prepare to enter yourself into a town that always feel off, you won’t regret giving this game a look see.
1. Eternal Darkness
Vowing to find out what in the name of Earl Grey happened in this house; she stays and says she won’t leave until she gets to the bottom of this. And thus the madness begins. The story takes the form of Alex searching the house for clues, finding pages from the Eternal Darkness, a book made of human flesh and bone and recounting the lives of her ancestors as they battle with and against the dark forces. She learns that an unspeakable evil is the cause for her father’s murder and soon findsherself roped in a battle between the gods of the underworld. This games fighting system consists of locking on to a target and picking a limb to attack, each limb with bonuses. Hacking off the arms makes the enemies unable to hit you, chopping off the head makes the enemies unable to see you and attacking the body will kill the enemy. The game is filled with lovecraftian dialogue with gloriously disgusting descriptions of the surrounding. Never have I heard the descriptions like effluvial grime before but my god does it paint a much more gruesome picture. Now we get to my favourite bit of this game, its Unique Selling Point, the Sanity system. As the player witnesses more and more disturbing figures, their sanity metre begins to drain. Zombies walking round the corner – Boom minus sanity. Small spider beings appear in the room, Boom minus sanity. Skeleton jumps out of a priest? You bet your biffy that’s a minus to your sanity. When this metre gets towards the bottom, the game gets creative. Effects will begin to happen and these can range from small things such as crying babies in the background and the walls starting to bleed and range up to THE F***ING GAME DISCONNECTING YOUR CONTROLLER OR PRETENDING TO DELETE YOUR SAVE FILE.
Because of these effects, you never know what is real and what isn’t real and the game has so many to keep trying to trick you that you’re never sure whether that enemy was supposed to die in the corner or if the game if screwing with you. It pulls out all of the stops to try to make you truly think you’ve gone insane and this is why I rate this game so high. I can’t stress enough how many times I jumped when I walked passed a door to hear it gently knock, or when my character slowly got smaller and I thought the corridor I was in was just really long. It’s truly a marvel, buy this if you ever see it on a shelf or in a car boot sale because what you’ll feel from the first few hours is the stuff of legend.