On Friday the 12th of September, under very specific circumstances, a small portion of Nintendo Club members received a number of download codes for the Super Smash Bros 3DS demo a week before public release. Though I was not personally one of those to receive codes, I was lucky enough to have 'Links' with people who were.
The demo for SSB 3DS only includes the standard brawl mode, now called “Smash” mode. There is a choice between solo and group brawl, the latter being local multiplayer only for the demo. Five characters are included and playable: Mario, Link and Pikachu as returning characters, Megaman and Villager as newcomers. The only playable stage is the standard Battlefield stage, though the Final Destination version (the “Omega” version) is included too. Generally, the gameplay feels very solid. The fighters are much less floaty than in brawl, and the fights feel much more fast paced. The difficulty ranges from the CPU characters basically standing still the whole time to them being brutally challenging, so there’s plenty of room for both new and experienced players alike. Due to the nature of the 3DS thumbpad, you find yourself using dash attacks more than side attacks simply because it’s easier to pull off.
If you want to find some new tactics for different characters, it can be interesting to set all of the fighters to the highest difficulty and set them against each other in a game, and watch them to take inspiration for play styles or combos.
In fighting games, a small amount of input lag can completely ruin your multiplayer gaming experience.I was expecting this to be a problem in SSB3DS, however the local multiplayer seems almost lag-free. The game runs at a smooth 60/30FPS (the fighters in 60FPS, everything else in 30FPS), however it very occasionally drops with massive slowdown for a second or two. This doesn’t affect the game drastically, and happens to all players at the same time, so it may be deliberately implemented to avoid input lag. The demo is overall just really fun to play, and backed up by the fact that it is an “unlimited” demo (with no limit to how many ties it can be played), it has already sucked over 20 hours of gameplay out of me. Seeing as this is only a very small fraction of the potential the game has to offer, I can see this becoming the best game out this year, and quite possibly the best 3DS game yet.
The public demo is out now, though it only has thirty plays so don’t take it for granted.
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