I'm With Geek
  • Home
  • Geekery
    • TGH
    • Creative
    • IWGCast
  • Film
    • The Essentials
    • Hit Play/Hit Stop
    • Trailer Parks
  • TV
  • Games
  • Comics
  • Books
  • About
  • Our Team
  • Contact
  • Editors Blog

Qbeh-1: The Atlas Cube - Review

5/22/2014

 
Picture
By Anne Marie Beach

On the off chance you haven't already heard enough praise from me about this game, I have plenty of more where that came from. Brace yourselves. Here is my full review on Qbeh-1: The Atlas Cube, by Digital Tribe Games and Liquid Flower. Now available on Steam!

Picture
This week I had the pleasure of playing a little more in depth experience of Qbeh-1: The Atlas Cube. This puzzle/platformer was released last week amid much buzz from the gaming community, all of those who had the good fortune to play the original Qbeh. Whilst the the second installment of the series has no distinguishable plot, making it similar to Minecraft in a way, one can be easily drawn in by the obvious objective of navigating from point A to point B using a series of glowing blocks. While the idea seems simplistic it becomes much more complicated when the blocks can only be placed in certain spots marked in yellow or special symbols. The stakes are raised when you realise that you are suspended on a platform in the sky, and most puzzles require you to jump great distances in order to reach your goal.

Like in Portal, you must solve the puzzles with no hints and no explanation of what you are required to do to do so. The game starts on the first world, a fairly simple puzzle, that helps you get used to the different controls as well as what the blocks are needed for. You quickly learn that any missteps can result in falling to your death and getting the achievement “Can I fly Daddy?”. All the more frustrating is the intermittent, randomly placed, save points. The save points present as bird-like statues with their wings closed, when you approach the statues the wings open and the statue lights up, indicating a save. These sparse save points add to the palm-sweating experience of each different level.

Picture
The game is distinctly atmospheric, offering an eerie and breathtaking landscape that is vaguely reminiscent of Minecraft, even the music sounds inspired.  The Atlas Cube is very beautifully crafted and gives one a sense of awe and wonder as you traverse the unique landscapes and maps. The world around you seems to crumble away with each step, making the levels more and more treacherous since you can never tell which blocks are going to break apart and go floating off into the sky. This adds to the immersion of the game, which becomes almost dream-like the further and further you progress.

Each block contains a special ability. Some create light in dark spaces, some open doors, others control gravity. Each block has a distinct colour that indicates its power. However, it is up to the player to discover just what that power is and how they can utilise it in the solution to the next puzzle. Each level has many such puzzles that you must solve to get to the next level, which in itself requires a lot of trial and error as well as critical thinking. One must have a grasp on how things work in the real world (stair-building is a big part of the game, for instance) and how it can apply to the puzzle. As you progress through the levels, and then through entire worlds, your grasp on reality tends to slip as the blocks give you greater powers to control and influence over the environment around you, giving a greater sense of scale and, again, raising the stakes.

You will be getting the best bang for your buck as the game contains several “worlds” each containing 6 levels that become increasingly more difficult and complex during your adventure. I highly recommend a playthrough if you enjoy this genre, especially if you are a fan of other unique puzzle/platformers such as Minecraft or Portal.

Give it a go this weekend. You won't be disappointed!


Comments are closed.
    Picture
    Head of Games
    Ben Mapp

    [email protected]

    Categories

    All
    Alien Isolation
    Anne Marie Beach
    Arkhamverse
    Assassins Creed
    Atari
    Batman
    Ben Mapp
    Bioshock
    Call Of Duty
    Carla Hodge
    Carla Hodge
    Chivalry
    Chris Crompton
    Christopher Money
    Consoles
    Cosplay
    Dc-comics
    Deus Ex
    E3
    EA
    Edward Mitchell
    Fable
    Far Cry
    From Games To Movies
    Gameboy
    Game Generator
    Game Of Thrones
    Gamescom
    Graeme Stirling
    Graham Osborne
    Gta V
    History Of Gaming
    Indie
    Infamous
    Jamie Kennett
    John Jennings
    Joseph Mitchell
    Josh Crooks
    Josh Foote
    Kim J Osborne
    League Of Legends
    Leah Stone
    Link
    Luke Kirby
    Mario
    Matthew Battles
    May-the-forth
    Metal Gear
    Microsoft
    Monthly Gaming
    New Release
    News
    Nintendo
    Paul Robert Scott
    Paul-robert-scott
    Pc
    Readership
    Reece Merryweather Brown
    Reece Merryweatherbrownfbc7f0236b
    Reflection
    Retrospective
    Review
    Rpg
    Saints Row Iv
    Sherlock-week
    Sony
    Star Wars
    Steam
    Stephen Hyland
    Superman
    Telltale Games
    The Last Of Us
    Tomas Keavney
    Tomb Raider
    Tom Sams
    Top 10
    Trailer
    Tv Adaptation
    Twisted-beast
    Ubisoft
    Vanessa Hague
    Video Games That Need Movie Adaptations
    Vr
    Watch Dogs
    Way To Play
    Way-to-play
    William John
    You Should Be Playing
    You Should Play
    Zelda
    Zombies

    Games

    Reviews and discussions on the latest games, as well as some classics. Whether you're partial to the PS3, the Xbox 360, or the PC, I guarantee the Games section will have something to keep you entertained and intrigued.

    Archives

    July 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    December 2014
    November 2014
    October 2014
    September 2014
    August 2014
    July 2014
    June 2014
    May 2014
    April 2014
    March 2014
    February 2014
    January 2014
    December 2013
    November 2013
    October 2013
    September 2013
    August 2013
    May 2013
    April 2013
    March 2013
    February 2013

    RSS Feed

    Click to set custom HTML
Powered by Create your own unique website with customizable templates.