This weekend I got down to play the newly released Qbeh-1 The Atlas Cube,. It is the prequel to Qbeh, a short puzzle-platformer developed by Liquid Flower and inspired by popular titles such as Portal and Minecraft. This prequel, which promises to expand on the gameplay introduced in the original game, has been hotly-anticipated as a consequence. Let's find out why!
If you haven't played the original Qbeh (like myself) then what you are meant to do isn't immediately apparent and takes a while to understand. Once the concept becomes clear the game takes you through a series of levels that help you test the limits of what red cubes can do. Each “world” introduces a new cube type and subsequently new imaginative ways in which to use them. Each colour of cube contains a special power to help you solve the puzzle and get from one end of the map to the next. The game itself is beautiful in a very simplistic and minimalist way. The music is soothing, if not haunting, and the two combine in a way that makes one feel as if they've been completely swept into another world, a world you know nothing about that is so clean and pure that you can build a story in your head around it - creating a unique and ultimately very fulfilling level of immersion, proving that you don't need a dark and gritty graphical style in order to lose players in your gaming world.
If you come across the chance to play Qbeh-1 The Atlas Cube I highly recommend that you play through the first world at the very least, to give yourself a taste of something very different in today's modern gaming environment.
The game was released on 15th May for Windows PC on Steam. Stay tuned for our full review later this week!