Spinning onto our AV channels in 1996, the Crash series made its debut on the PlayStation with the platformer adventure game, simply entitled Crash Bandicoot. This first game of the now well-known and loved series of Crash games gave us an idea of what was to come. Whilst the future of the series has been uncertain since 2008, as Crash has appeared in a number of exclusive mobile game since then - we still have a whole history of this series to look back on.
This difficulty in playing resulted in hours and hours of trying to get this spinning animal from the beginning of a level to the end. However, as the time went on, and I had become more accustomed to the game, I had noticed that there was more to this little animal than met the eye. I had realized that this character, while a bit bizarre, was funny, adventurous and most importantly; heroic. From there on out, I had made a connection with Crash. Going to the local GAME on the high street was like Christmas to me, and try imagining the joy on my little face as I looked up and saw a whole trilogy of Crash Bandicoot games above me. That was it, I was hooked. I was having dreams of Crash, I was researching as to what a bandicoot actually was. Taking up most of my time on my television, the Crash series had forever left an imprint, and is what fed my interest of gaming…and those were just the PlayStation games.
As the years went on, Crash Bandicoot had landed himself on the PlayStation 2 with The Wrath of Cortex. Probably my favourite game of the series due to it’s innovation and fun plot, this game was one of the last Crash games that I could safely call “enjoyable”.
And whilst (currently) retired, Crash Bandicoot will forever be in my memory, and who knows, maybe someday we’ll get a HD remake.
'It is difficult to say what happened to our enemies, but I doubt we will see them for a long time...'
- Aku Aku
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