It's no secret that Ubisoft had a pretty rubbish 2014, and yes - it was all their own fault. Whilst all of their games were commercial successes, which may be enough for certain other high-end publishers (such as EA), Ubisoft have always prided themselves by maintaining a strong and consistent level of high review scores. This all changed with the releases of Watch_Dogs and Assassin's Creed: Unity. As a consequence, the impending quality of all upcoming Ubisoft projects has been called into question.
Watch_Dogs
Ubisoft Montreal
Ubisoft themselves would most likely argue that the waters were largely untested for a game such as Watch_Dogs, which focused on action-orientated, third-person gameplay set within a sizeable open-world Chicago. Unfortunately Ubisoft would be wrong. Just the previous year, gamers everywhere were treated to the open-world mammoth Grand Theft Auto V. Now it was always going to be difficult for any open-world game set in the modern day to match up to a Rockstar title, even one by Ubisoft, but Watch_Dogs promised a new dynamic which - according to its developer - would be a revolutionary new addition to all games of the genre. Throughout the many demos we were introduced to 'hacking', as the game's story focused on a hacker-for-hire who could use his phone to conveniently tap into the advanced security network protecting the city, thus allowing him to use the environment against his enemies. This would give the player the ability to mess with traffic lights, road blocks, car alarms, camera systems and the like. It all sounded rather good on paper and looked pretty amazing in all of the trailers too.
As a consequence, and from 2012 onwards, the hype-train was all full-speed ahead. The annual E3 conferences only added to the growing frenzy. It was expected that people were excited. The hacking gameplay of Watch_Dogs looked like a lot of fun and also looked just about diverse enough to distinguish the game from all other open-world titles, either upcoming or available at the time (even Grand Theft Auto V).
People have made many complaints about Ubisoft games over the years but the one thing they have always kept their end of the deal on was delivering quality experiences within settings that are never normally touched upon in gaming. Assassin's Creed is the franchise most known for this, but Watch_Dogs failed to deliver on this too. By utilising a modern day setting, namely Chicago, Ubisoft gave themselves the task of taking a generic city and trying to make it unique. They failed to make it interesting or even unique, which makes Watch_Dogs stand apart from most of their other well-known projects. Personally I had the misfortune of playing the Xbox 360 version of Watch_Dogs, which had some really embarrassing graphics and dated gameplay for a game released at the back end of the generation. Whilst the future of the series is no doubt set in stone, again like with Assassin's Creed, I'd like to see Ubisoft learn from the mistakes of Watch_Dogs in their preparation for the sequel (which has been all but confirmed).
You can check out our full review of Watch_Dogs right here!
Stay tuned for Part Two!
Did you play Watch_Dogs? Were you disappointed? Or did you actually enjoy it?