![Picture](/uploads/1/2/7/2/12727119/8444118.jpg?136)
If you didn’t know already, this month’s free game on PS Plus (at least for PS4 owners) is the critically-lauded superhero fighting game, Injustice: Gods Among Us. I thought I should spend ten minutes on it to see what all of the fuss was about. I mean it is free after all. And after few consecutive hours (and a completed Story Mode) later, and I finally realise why so many people have tipped their hats to the developers of this game. I mean as an avid gamer, but one not so infatuated with fighting games, I was surprised at just how much I was woo’d by the main campaign of Injustice.
![Picture](/uploads/1/2/7/2/12727119/4648395.jpg?452)
Throughout the game’s central campaign, which can last for several hours dependent on player skill (I got my arse kicked a lot), you work your way through each character’s pivotal role in the storyline. Each character is designated a chapter which shows their role in the war and leads into the next. Whilst the combat is of course what takes precedence in this game, the developers' choice of voice acting and well calculated dialogue is a surprising highlight, and it helps to make the incredulous plot much easier to fathom. Most superhero games, although usually the movie tie-ins, have never really put much emphasis on this area other than some irritable imitations of familiar voices, so it was immediately refreshing to see that NetherRealm prioritised this accordingly. The story of Injustice was clearly designed by those passionate about the DC franchise, those who understand the characters well enough to have them as grounded (and as surprisingly likeable) as they are therein, despite the absurdity and massive scale of the in-game events.
The relationships between the characters are well established from the offset, and the inclusion of dual universes allows for the writers to explore newer areas for certain characters (such as Lex Luthor and Deathstroke, for example). Whilst veteran DC comic fans might already be familiar with some of Injustice’s plot elements to a degree already, I was pleasantly surprised with just how the story unravelled during my playthrough. Then again, my experiences with the DC universe comprise of watching Christopher Reeve flying around in his undies to a score by John Williams during my early childhood, as well as a bit of Dean Cain and Teri Hatcher performing similar feats some years later. I guess I was always more on the Marvel side when it came to comic books as a kid.
![Picture](/uploads/1/2/7/2/12727119/5769221.jpg?421)
Despite being cross-gen (having been first released on both PS3 and 360 early last year) Injustice is also a visual treat. Because the gameplay is so simplistic, a lot of development time has gone into making the environments interesting, diverse and changeable. There are always things happening in the background, like skyscrapers toppling over or characters observing due to the destruction caused by your battle. The stages are comprised of multiple areas as well, as your character (as well as the enemy fighter) has the ability to kick his/her opponent into the next room (a little like in those WWE tie-in games), and the finishing moves provide for some exciting, and sometimes amusing, take downs (like Batman calling the Batmobile to run over his combatant). Even after playing the story, you'll want to try out the custom battle mode in order to fully explore each stage.
Whether you’re into fighting games or not, you are sure to get hours of fun out of Injustice: Gods Among Us.
After all, it’s free!
'If they prefer chaos, I'll give it to them...'
![Picture](/uploads/1/2/7/2/12727119/5037740.png?194)
Did you play Injustice when it first came out? Did you enjoy it as much as we did? Let us know in the comments below!