If you sit in Inquisition's title screen for a few minutes and listen to Trevor Morris' breath-taking score, you'll know exactly what kind of game you'll be in store for. Beautifully epic, the main titles bring to mind a grand adventure reminiscent of Lord of the Rings - you can easily picture travelling through snowy mountains or gathering your friends to face armies of darkness in one final climatic battle. Inquisition finally allows the Dragon Age franchise to be as epic as it has trying to be.
Inquisition tells the story of the player created "Inquisitor" who must seal a large breach that had appeared in the sky, all goes well until the one behind the breach is revealed and the story quickly turns into a fight to rid the world of an evil that threatens to destroy it. Drawing heavily upon events from the previous two installments, Inquisition is less lenient towards new players than Mass Effect 3 was; there are numerous references to events and characters and even some previous character cameos, so previous experience with the franchise would be beneficial, as it would help explain several key plot elements. This title combines what was so good from the previous two titles; the depth, detail and sheer play-length (my first playthrough clocked near to 40hrs) from Origins and the combat system, as well as having a voiced main character, from Dragon Age 2.
There is a definite return to the franchise's RPG-style roots - the character creation has returned and has seen an improvement and the levelling system is easily utilised. There is also a wealth of dialogue options to explore and banter to be had with your party members because another aspect that Bioware is known for is characters, and yes, romances make a welcome return.
The multiplayer also felt weaker in comparison to it's nearest comparable counterpart, Mass Effect 3's multiplayer. Whereas I greatly enjoyed ME's multiplayer, Inquisition's felt rather lackluster, it follows the same principles but it's nowhere near as fun.