The title says it all, and while it may be somewhat old news for those of you firmly gripping onto the DayZ grapevine, for us more casual Soviet-zombie-survival fans that alighted from the hype train long ago its still a sign that the end of this perpetual development phase is in sight for Bohemia Interactive's standalone version of Arma II's popular zombie survival mod.
While it may be possible on paper, Hall has also said that the game still suffers from a lot of potential network problems, and these need to be ironed before the game is allowed to enter any kind of public testing phase. As such, he's said he wants fans to slow down the "hype train" that everyone's been on since the game was announced, as its still a long way off from any kind of conceivable release.
Hall said on Reddit, with regards to the recent news:
"I want to simultaneously derail the hype train and then recover it, in saying that we have finished making the network bubble. In fact, we have finished all major components required for an alpha release. However, we need to make sure they have integrated okay, and perform basic testing (a kind of acceptance testing) to ensure that we have actually achieved what we thought."
It may be fairly vague news for fans, but its new nonetheless. We can only watch so many dev diaries of Rocket explaining the inventory system before it becomes tiresome.
I guess we'll just have to carry on playing the mod version of DayZ for the time being...