I'm With Geek
  • Home
  • Geekery
    • TGH
    • Creative
    • IWGCast
  • Film
    • The Essentials
    • Hit Play/Hit Stop
    • Trailer Parks
  • TV
  • Games
  • Comics
  • Books
  • About
  • Our Team
  • Contact
  • Editors Blog

Assassin's Creed: Unity - The Problems 

12/2/2014

 
Picture
By Ben Mapp

Gamers, you can all breathe easy now. November is over. With so many highly-anticipated releases having come out within mere days of each other, the wallets and purses of gamers everywhere were emptying by the hundreds. Grand Theft Auto V found a prettier home on next-gen. Far Cry 4 came wandering out of the wilderness looking for food, and – in what has become a once-a-year celebration for veteran Ubisoft fans – the Assassins and the Templars were once more waging war across time.

Picture
Firstly let’s look at the facts.

Last month two completely separate Assassin’s Creed titles were released on exactly the same day. Each of the games was developed by a separate Ubisoft branch. The first would serve as a direct sequel to last year’s release, Assassin’s Creed IV: Black Flag, whereas the second promised to deliver an entirely fresh experience comparable to a reboot, despite still being set within the same in-game canon. Whilst both games shared plot strands, they were individually marketed as standalones. The first being exclusive to last-gen systems, and the second being exclusive to the next-gen systems. After their latest IP Watch_Dogs received a relatively disastrous critical reception earlier this year, the month had arrived for Ubisoft to relight their relationship with their loyal fanbase. 

The more observant of you will notice that we chose to review Assassin’s Creed: Rogue (the first of the two new Assassin’s Creeds) instead of its graphically-superior sibling upon release of the two games, which we did for two reasons. First of all we knew that much of the marketing Ubisoft had invested into the dual release was focused almost entirely on Unity, and the second reason is that we recognised – out of the two titles – Unity would likely be the one more widely covered in the gaming news afterwards, regardless of which was actually the better game. What we didn’t know was that choosing Rogue over Unity was, in fact, the wisest option of all. Playing through Rogue first gave Ubisoft a little more time to deal with the reckoning of their distraught consumers who had paid fifty quid for an incomplete game in Unity. By the time we finally got around to starting Unity ourselves, Ubisoft had just released their third patch for it (which included over three hundred in-game bug fixes). This patch was accompanied by a public apology for the game’s state at launch, and the promise to everyone who purchased the game of free DLC.

Since we missed the tsunami of glitches and bugs which apparently plagued the game on release day because we were too busy sailing the North Atlantic whilst singing new sea shanties with Templars (in Rogue), we’re going to pretend that Unity’s launch went off without a hitch, and judge it solely on its gameplay content as we did with Rogue.

Picture
Looking back however, Unity’s faults should have been obvious from its first reveal earlier this year. After the annual Ubisoft leak, where we learned that the next instalment of the Assassin’s Creed series would be set during the French Revolution (and before we knew anything substantial about Rogue), Ubisoft confirmed the finding with a trailer showing the new protagonist – Arno Dorian – witnessing a public execution down at the entrance to Notre Dame from the rooftops. The confirmation of the Parisian setting would make Unity the first game since 2010’s Assassin’s Creed: Brotherhood to have a primarily European setting. In fact, after eventually playing Unity this November, I was startled to learn that this was only the first similarity to Brotherhood and the Ezio trilogy as a whole I would come across.

Just for instance, Arno resembles Ezio to some degree in the early chapters of the story (white shirt, longish brown hair in a ponytail), and even shares Ezio’s desire for revenge against the Templars who (as with Ezio) murdered his father. Arno is later framed for a crime that he didn’t commit (as with Ezio) and then falls in with the Assassins after learning that his father was secretly an Assassin (as with Ezio)… Now really, I’m all for poetic repetition but this is just feeble storytelling. However, storyline aside, this is the first exclusively next-gen Assassin’s Creed. It’s the reason there was so much hype for the game prior to its launch.

Picture
Whilst it is no secret that Ubisoft have made a huge achievement with their realistic, and authentic, sculpture of eighteenth-century Paris (and oh my is it pretty), the game still requires substance (which – to be fair – it has to an extent). However all Assassin’s Creed games from last year onwards on must face the prospect that we live in a post-Black Flag world. To me, and many fans of this series, Black Flag was the apex of this series as it offered enough gameplay diversity and mission-based freedom (as well as featuring some of the series’ most interesting characters) of them all. If you’re going to revert back to having one massive primary location, like with Rome or Constantinople (2011’s Assassin’s Creed: Revelations), then you have to at least keep the gameplay varied enough to maintain the interest of the veteran players. For newcomers to the franchise, Paris is certainly interesting and different enough and makes a nice change to the generic, ruined-city-based-shooter. But for long-time fans of this series, the setting (however large) is actually a step backwards. Partially this is because, at least at the moment, the only thing about next-gen consoles which make them next-gen consoles is the graphics.

It is one thing to make a city look beautiful, and Ubisoft’s vision of revolutionary Paris is truly a marvel to behold, but after a short while you just get over it. Yeah, the development team worked tirelessly to develop a reliable, true-to-life representation of Paris back in the day and then filled it with typical Assassin’s Creed-y things to do, but that’s the thing. Everything you do in Unity was introduced in Brotherhood, where we found it new and fresh. But the series has moved on since then, introducing new play-styles to accommodate its newer, more inventive, more modern mechanics.

Be sure to join us for Part Two!

Picture


Have you played Unity? Do you feel the same as us, or do you disagree? Let us know in the comments below!



Comments are closed.
    Picture
    Head of Games
    Ben Mapp

    [email protected]

    Categories

    All
    Alien Isolation
    Anne Marie Beach
    Arkhamverse
    Assassins Creed
    Atari
    Batman
    Ben Mapp
    Bioshock
    Call Of Duty
    Carla Hodge
    Carla Hodge
    Chivalry
    Chris Crompton
    Christopher Money
    Consoles
    Cosplay
    Dc-comics
    Deus Ex
    E3
    EA
    Edward Mitchell
    Fable
    Far Cry
    From Games To Movies
    Gameboy
    Game Generator
    Game Of Thrones
    Gamescom
    Graeme Stirling
    Graham Osborne
    Gta V
    History Of Gaming
    Indie
    Infamous
    Jamie Kennett
    John Jennings
    Joseph Mitchell
    Josh Crooks
    Josh Foote
    Kim J Osborne
    League Of Legends
    Leah Stone
    Link
    Luke Kirby
    Mario
    Matthew Battles
    May-the-forth
    Metal Gear
    Microsoft
    Monthly Gaming
    New Release
    News
    Nintendo
    Paul Robert Scott
    Paul-robert-scott
    Pc
    Readership
    Reece Merryweather Brown
    Reece Merryweatherbrownfbc7f0236b
    Reflection
    Retrospective
    Review
    Rpg
    Saints Row Iv
    Sherlock-week
    Sony
    Star Wars
    Steam
    Stephen Hyland
    Superman
    Telltale Games
    The Last Of Us
    Tomas Keavney
    Tomb Raider
    Tom Sams
    Top 10
    Trailer
    Tv Adaptation
    Twisted-beast
    Ubisoft
    Vanessa Hague
    Video Games That Need Movie Adaptations
    Vr
    Watch Dogs
    Way To Play
    Way-to-play
    William John
    You Should Be Playing
    You Should Play
    Zelda
    Zombies

    Games

    Reviews and discussions on the latest games, as well as some classics. Whether you're partial to the PS3, the Xbox 360, or the PC, I guarantee the Games section will have something to keep you entertained and intrigued.

    Archives

    July 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    December 2014
    November 2014
    October 2014
    September 2014
    August 2014
    July 2014
    June 2014
    May 2014
    April 2014
    March 2014
    February 2014
    January 2014
    December 2013
    November 2013
    October 2013
    September 2013
    August 2013
    May 2013
    April 2013
    March 2013
    February 2013

    RSS Feed

    Click to set custom HTML
Powered by Create your own unique website with customizable templates.