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After being riddled with bullets outside of an irradiated town in a near empty server my nerves were shot. I'd managed a good six hours of scavenging for food, resources and ultimately better weapons to defend myself in the near-baron wasteland; even building myself quite the wooden plaza in the shade of a nearby mountain. Suffice to say, the death cut deep. Whilst this entire diary could be dedicated to the game's mechanics, it basically takes the survival aspects of Minecraft (whilst whittling down the amount of resources) and Dayz's PVP style multi-player (whilst increasing the player count) which leads to every single death counting. This isn't your little brother's Call of Duty, where you get back up within the next five seconds without a care in the world. A death in Rust is dark. So much so that recuperating your losses and starting again can be a bigger hurdle than starting up in the first place.