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Anticipated Games - Mario Kart 8

5/14/2014

 
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By Luke Kirby

It’s somewhat of a harsh truth but the catalogue of games on the Wii U has been rather lacking, specifically with the popular/iconic franchises, since the release of the console in November 2012. So I gleefully look forward to the release of Mario Kart 8 released on the 30th of May because quite frankly my Wii U is gathering thicker layers of dust as the days go on.

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As the title suggests this is the eighth in the series of what must be Nintendo’s most popular racing franchise, so what’s so new about it?

One of the main new mechanics highlighted is anti-gravity allowing players to stick to walls and ceilings during certain points in the race, which, I’m sure, will cause high levels of frustration on the Rainbow Road course accompanied by various and many profanities. Both the gliding and underwater mechanics from Mario Kart 7 return in the latest game as well as the ability to customize vehicles. It seems, to me at least, that the anti-gravity will mean players will develop a much better awareness while racing as other players could fly by on a wall, so therefore more thought will be required when competing. Mario Kart 8 also features a grand total of 32 tracks with 16 being brand new and 16 remastered tracks from previous games in the series, a total of 30 playable characters with 16 default and 14 unlockable as you progress through the game. There are twenty items to use in your arsenal for victory with four new items making their appearance in this entry of the series, so among classics such as the Bananas, Red Shells or (the nightmare of 1st place) the Blue Shell, comes the Boomerang, the Piranha Plant, the Crazy 8 (successor to Lucky 7 from Mario Kart 7) and the Super-Horn.

In terms of game modes so far there are three confirmed; Grand Prix, Online Play and Multiplayer. The Grand Prix mode remains unchanged from previous games in the series and in the process of completing them more karts, characters and cups will be unlocked. Four player local multiplayer is supported with up to 12 players duking it out online, tournaments can be set up where specific rules can be set when playing with friends. Another new feature is the introduction of Mario Kart TV which will allow players to share clips from their races using the Miiverse.

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From the screenshots and available gameplay footage I can safely say that this is one gorgeous-looking game, running in full HD at 60fps which will allow players to completely immerse themselves with no issues in lag, unless you’re playing online where your internet connection may be tested and issues of lag may be a problem. I’m honestly looking forward to this game mainly because its predecessor on the 3DS didn’t get the time it deserved. It never really gripped me as much as I had hoped and I played it quite casually, this may be due to the huge collection of 3DS games I already owned so I couldn’t focus give it my full attention. Mario Kart 8 will be getting my full attention; I haven’t really thoroughly enjoyed a Mario Kart title since Double Dash for the Gamecube,  but I feel excited for this one and I am eager to spend my time unlocking every character, winning all Grand Prix events and just about anything else this game has to offer.

Another reason I’m rather excited to getting the game is the bonus game that comes free with Mario Kart 8 when registering a copy of the game on the Club Nintendo website, before the 31st of July. In Europe the games to choose from include; Nintendo Land, New Super Mario Bros. U, Monster Hunter 3 Ultimate, Game & Wario, Pikmin 3, The Wonderful 101, The Legend of Zelda: The Wind Waker HD, Sonic Lost World, Mario & Sonic at the Sochi 2014 Olympic Winter Games and finally Wii Party U. A very enticing deal to pick the game up simply because of the a good selection of games to choose to redeem however for those without a Wii U console the Mario Kart 8 bundle is a great purchase.


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    Head of Games
    Ben Mapp

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