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A study of GTA V's "Holy Trinity" - Part 1; Gameplay

11/30/2013

 
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By Reece Merryweather-Brown

Well, now that the hype has died down, I think it’s about time we looked at who is really the best character in GTA V. Due to the multiple ways of looking at each character I propose we start with the most important part: their gameplay.

3. Franklin Clinton

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For me, Franklin’s at the bottom of this list due to a host of reasons, the top one being his downright awful shooting skill. While personally I’m not a bad shot (most of the time), Franklin’s horrendous skillset makes sure that whoever I’m trying to put fifty or so bullets in only gets a delivery of one or two. His high driving skill feels useless to me, as I’m able to not die (most of the time) while I’m driving, with or without Franklin’s vehicular superiority. The only good side to Franklin for me is his special ability, which is very handy as it completely disregards physics so that my custom car doesn’t turn into a pancake (most of the time.)​

2. Trevor Philips

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Now this one’s pretty close for me as the two character’s Trevor and Michael are quite close. 

Trevor’s very handy for getting a job done quickly. His shooting is moderately good, so I can usually hit my targets, and his strength coupled with his stamina, makes him great at fighting and getting away without too much trouble. His special ability is probably the best thing about him (gameplay-wise) as it allows the player to take practically no damage while dealing out twice as much, at least (and with possibly a trickle of slow motion). Along with this, the meter is also easy to build up and therefore you can trigger it for longer amounts of time. It’s extremely handy if you’re running from the law and you’d rather not bump into that 3 star territory.​

1. Michael Townley

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Michael, at least gameplay wise, is my definite favourite. While his low stamina and strength can be irritating at first it’s not that difficult to increase them. His shooting is the highest out of the lot of them and while his driving is far from stellar, it gets the job done. His special ability triggers a slow motion phase and there are two reasons why I love this:​ It allows me to do awesome stuff that would be much harder without it (like shooting drivers of 
speeding cars)​ And it allows me to sustain my rather odd OCD where I must at all times have an even number of bullets in each of my weapons. So that now, I’m not going to miss and mess the whole system up (hey, I did say it was rather odd) ​
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And there’s my personal favourites, for their gameplay capabilities. Next time, I’ll be taking a look at the characters themselves.


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