In part two of my series of looking at The Last of Us film adaption from a film perspective, I get into the nitty-gritty of it: the characters and moments that are essential for the film to work and what can be cut from it. On YouTube there is a 6-hour edit of the game that includes all the cinematics and the moments of gameplay that are necessary for the story. For obvious reasons you can’t have a film that is 6 hours long. So I started looking at what can be cut from the film and what needs to stay in to make sense of the story and still keep the essence of the story intact. I’m going to go through each part of the story in detail from beginning to end, so…
Again, Warning: Major Spoilers Ahead!