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When our editor, William, expressed to me his interest to take part in a tabletop roleplaying game, you could say I was rather excited. But I was also apprehensive, as I had to make this right. I had to hold a game that would sow a good impression of tabletops to him and to the other players around the table, only one of whom would be a seasoned roleplayer. I had to balance game with story, and keep attentions focused.