With the release of the expansion pack Enemy Within tomorrow, I thought it would be good to write up a retrospective of my experiences with last year’s hit XCOM: Enemy Unknown and look at the new features to be added to one of my favourite games of recent memory.
stare at the names of the soldiers that have died under your command. It’s interesting how such a basic form of customisation can make the player and viewers feel emotionally invested and one of the reasons why I hold the game so highly against some of the other more recent releases this year.