I'm With Geek
  • Home
  • Geekery
    • TGH
    • Creative
    • IWGCast
  • Film
    • The Essentials
    • Hit Play/Hit Stop
    • Trailer Parks
  • TV
  • Games
  • Comics
  • Books
  • About
  • Our Team
  • Contact
  • Editors Blog

Why It's Difficult To Get Excited for Fable Legends

5/19/2015

 
Picture
by Ben Mapp

With Fable Legends releasing later this year, I thought it the right time to look back over the Fable series and discuss how Lionhead Studios could better its flagship RPG franchise. The series is one which seems to have all of the right ingredients, such as addictive gameplay, topnotch customisation as well as some really neat voice acting, but sadly - in terms of quality - I feel that it's fair to say that Fable, as an IP, has always fallen short on its expectations especially when compared to its rivals. We live in a gaming world where RPGs are still dominant. Just look at the success of last year's Dragon Age: Inquisition, which has since been heralded as one of the best and most beautiful games that crosses generations. So why has the Fable series failed to top the same plinth throughout its life?

PictureThe Hero of Oakvale in Fable Anniversary.
The Fable series started in 2004 with the release of its first installment for the original Xbox console and PC, which was later given a HD facelift and brought across to the Xbox 360 just last year. But it was the original game which introduced us to the fantasy world of Albion, where we took on the role of a young man determined to avenge the murder of his family (who are all apparently slaughtered by bandits during the game's prologue chapter), but we instead discover a larger conspiracy afoot to resurrect an ancient evil.

Whilst this basic plot outline sounds like a great starting point to flesh out into a deeper, grander, more complex story, it actually - strangely - never stretches too far from it. The protagonist, a nameless boy later known to the world as the Hero of Oakvale (the town where he was born), is mostly a mute who can interact with the rest of the world's inhabitants through either combat or 'expressions' (Press 'X' to show a romantic interest in an NPC, for example), but other than that his reactions during cutscenes are either blank-faced or unpredictably forced (such as crying like a baby when something goes wrong). It's simplistic and child-like, even when it was carried over into Fable II in 2008. Lionhead finally did away with it in Fable III almost completely, giving the main character(s) a full voice and personality. But back in the first Fable game, the main character was intentionally designed this way so that the player, whomever that may be, can plant their personality onto him throughout their playthrough, which sounds good in theory and is helped along with what was (at least at the time) an amazing amount of fun customisation options, such as the choice to change any part of the protagonist's attire, from their gloves to their torso to their legs and footwear, with the added bonus of being able to change their hairstyle and add tattoos to their body. You could literally mould the Hero of Oakvale, and all subsequent heroes in the sequels, to your almost exact tastes.

It's interesting to note that Fable released only a year after BioWare's Star Wars: Knights of the Old Republic, which also granted the player detailed access to designing their protagonist's wardrobe and armory. This aspect has always been more of a strength of the Fable series and is something its developers should have always kept in the later games, even the spin-offs from the main trilogy, instead of convincing themselves that Fable - through its customisation options, 'expressions' and the option to become a husband to an NPC and father to that NPC's child - had revolutionised the RPG genre, when the truth is that it didn't.

PictureFable Anniversary offers nothing more than a visual upgrade.
Fable, at the time, was a very fun and very addictive game. But that's all it was. It could be argued that the ability to form a 'relationship' (if you could call it that) with an in-game NPC and then having a child with them was indeed revolutionary, and if it had been rewarding to the player in any way then perhaps it actually would have been. But this, along with the 'expressions' system, were all largely redundant when it turned out that the only place they ever led was to dead ends. There was no benefit other than a brief interest in merely seeing what would happen. Becoming a parent in Fable was nothing more than a very basic simulator, which could go no further than the youngster reaching a toddler age. Combine this with the countless glitches, the overdrawn loading times, the incredibly ugly character models and the annoying gameplay bugs... It's a shame because originally, the concept of the protagonist producing offspring with an in-game partner had been designed as a means for the player to harvest extra lives, as once the main character was defeated then you would instead adopt the role of their child, years later. However, due to a bad reaction from QA testers during development, the idea was ditched.

PictureThe four protagonists in Fable Legends.
When the original game finally released although it was met with some disappointment with regards to what Peter Molyneux had promised during its development, but somehow Fable found an audience and captivated a generation. But last year, when Fable Anniversary was released, Lionhead was presented with a chance to work on some of these issues and pump the remake with much of the ideas they had during the first game's production back in the early Noughties. They could have paid tribute to the past of the series whilst also planting the seeds to the franchise's future, using Anniversary as an anchor for both, by experimenting with past ideas and perhaps incorporating some new ones (as was done in Metal Gear Solid: The Twin Snakes, which was a remake of the original PlayStation classic).

But instead, all Lionhead did was give Fable a visual makeover. All of the glitches, loading times, ugly character models and annoying bugs were carried over with it. Unfortunately, all Fable Anniversary proved was that the success of the original was due to it being a product of its time, and how terribly it has aged in the years since. You can see our review on it here. Whereas other Microsoft IP's have succeeded with their special event releases (such as Halo Anniversary back in 2011, as well as the previously mentioned Metal Gear Solid remake), Fable Anniversary fell remarkably flat. That's not to say that the entire Fable series was a letdown. But I'd argue that every installment with the exception of Fable II had an aura of disappointment about it. Fable II wasn't exactly a far cry from the previous game, but it featured what is arguably the most expansive and rewarding incarnation of Albion (the in-game world) to date. Fable II, for what it was worth, didn't try to force gameplay revolution on the RPG genre. About the only unique addition, other than the customisation and the further development of the Expressions system, was that now the Hero had a pet dog accompanying them on their quest. This added something personal to Fable II which its predecessor, nor any sequel that came after, had. This gave the series an intimate touch, giving the player incentive to protect his/her canine companion (who could barely defend himself) from harm throughout their journey together.

Fable Legends however looks to be a Fable game in name only though, stepping away from any popular gameplay mechanic and completely doing away with what everyone actually loved about the series. They have taken out the in-depth customisation and replaced any personal touches with generic, pre-made fantasy characters. The game is also multiplayer-focused, with the exploratory gameplay of the original trilogy instead being replaced with broad maps within which players do co-op and battle other antagonistic players. Unfortunately, whilst the franchise had peaked in 2008, it seems that Microsoft and/or Lionhead have decided to milk the brand for everything it is worth, conforming instead to what is generally popular amongst most games (and therefore not at all unique) as opposed to working on a fully-fledged sequel.

No Thanks, Lionhead. Not This Time.

Picture
Ever since Fable: The Journey, the series has lost its way. The developers are choosing to focus on furthering the brand instead of putting together all of the best ideas from the first three games and using them to craft a fourth. Fable, as a franchise, deserves better than it is getting, and deserves to fulfill its ambitions in the same way that Dragon Age: Inquisition has and, as we expect, The Witcher 3: Wild Hunt, will.

Until they rediscover that, I'll be steering clear.



Comments are closed.
    Picture
    Head of Games
    Ben Mapp

    games@imwithgeek.com

    Categories

    All
    Alien Isolation
    Anne Marie Beach
    Arkhamverse
    Assassins Creed
    Atari
    Batman
    Ben Mapp
    Bioshock
    Call Of Duty
    Carla Hodge
    Carla Hodge
    Chivalry
    Chris Crompton
    Christopher Money
    Consoles
    Cosplay
    Dc-comics
    Deus Ex
    E3
    EA
    Edward Mitchell
    Fable
    Far Cry
    From Games To Movies
    Gameboy
    Game Generator
    Game Of Thrones
    Gamescom
    Graeme Stirling
    Graham Osborne
    Gta V
    History Of Gaming
    Indie
    Infamous
    Jamie Kennett
    John Jennings
    Joseph Mitchell
    Josh Crooks
    Josh Foote
    Kim J Osborne
    League Of Legends
    Leah Stone
    Link
    Luke Kirby
    Mario
    Matthew Battles
    May-the-forth
    Metal Gear
    Microsoft
    Monthly Gaming
    New Release
    News
    Nintendo
    Paul Robert Scott
    Paul-robert-scott
    Pc
    Readership
    Reece Merryweather Brown
    Reece Merryweatherbrownfbc7f0236b
    Reflection
    Retrospective
    Review
    Rpg
    Saints Row Iv
    Sherlock-week
    Sony
    Star Wars
    Steam
    Stephen Hyland
    Superman
    Telltale Games
    The Last Of Us
    Tomas Keavney
    Tomb Raider
    Tom Sams
    Top 10
    Trailer
    Tv Adaptation
    Twisted-beast
    Ubisoft
    Vanessa Hague
    Video Games That Need Movie Adaptations
    Vr
    Watch Dogs
    Way To Play
    Way-to-play
    William John
    You Should Be Playing
    You Should Play
    Zelda
    Zombies

    Games

    Reviews and discussions on the latest games, as well as some classics. Whether you're partial to the PS3, the Xbox 360, or the PC, I guarantee the Games section will have something to keep you entertained and intrigued.

    Archives

    July 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    December 2014
    November 2014
    October 2014
    September 2014
    August 2014
    July 2014
    June 2014
    May 2014
    April 2014
    March 2014
    February 2014
    January 2014
    December 2013
    November 2013
    October 2013
    September 2013
    August 2013
    May 2013
    April 2013
    March 2013
    February 2013

    RSS Feed

    Click to set custom HTML
Powered by Create your own unique website with customizable templates.