Factions is The Last of Us’ take on multiplayer. However, instead of feeling shoe-horned in because practically EVERY game has a multiplayer component nowadays, the mode feels fresh and exciting, even when it sticks to only three modes, two of which are takes on your classic Team Deathmatch and Search and Destroy. For the most part, these tips mainly apply to the Team Deathmatch mode, however most can be applied to all modes. Happy hunting.
Surprise your Enemy!
Alternatively - If you’re not one of the sneakiest guys on the team then...
...And Don't be Rambo.
I’m simply talking about survival etiquette. When a player is downed, said player has a limited time where they can crawl on hands and knees to another teammate for revival. Of course, revival takes a bit of time, and a couple of shots, kicks or even a single press of the triangle button could mean it’s all over for Mr. Injured-Man. So one would think that reviving a player would be the utmost priority. For many, it isn’t. And for this reason I feel it a good reason to advise on your actions the next time a player is downed. First off, clear the area if you can. If you know that your teammate got a few good shots at the enemy, your best bet is to try and take him out, especially if you’re both in cover and the teammate is between you. If you successfully manage to take him out, deal with the fallen comrade first; his time alive is significantly shorter than the enemy’s. Revive first, then execute.
In another scenario, it may be that you and your teammate are both in cover. In this instance DO NOT attempt to take out the enemy. There is still a good chance you could be downed too, and then who’s going to revive you? Make sure you’re both in good cover, or move until you are, and then begin reviving. Even a friend with low health is better in a firefight than a downed friend. Also, don’t make the downed friend come to you if the area’s clear, no matter how much your Spidey Sense is tingling. Make the journey to them and get behind cover to revive them. Last point on reviving: if there are two downed friendlies, revive the guy with the least time left. Chances are you can potentially revive them both, however if you go for the recently downed it’s possible the first guy will die before you get to him.
If you’ve been in a tough firefight and now need to engage in a fist fight, you stand a higher chance of winning. Plus, melee hits count as kicks to downed enemies. So every execution you perform can yield a further 20+ health boost. Not only that, but you can’t afford to not have it. While it’s true that sidearms can be very useful in fistfights as they do more damage, the skill required to stay on target while an enemy flails his fists is very high indeed. If you’re feeling particularly advanced, attempt to bob and weave. Most of the time, fist fights and are just a string of punches, one player mashing the square button, hoping you’ll fall first. To counter-act this, what you can do is move out of range of the player’s punches. This will surprise them, and if they’re slow off the mark allow you to get a shot in while they’re still confused by the fact they’re not hitting you anymore. In addition, there’s no lock on feature to the melee combat. Skilled players will be able to throw and punch, circle around the player and begin punching them from behind. Most players will be startled and continue punching in the same direction; away from you and unable to do damage, while you rain blows on them from behind.
Revolver or 9mm?
Listen and Utilise
'Endure and Survive...'
The Last of Us: Remastered is available now, exclusive to PlayStation 4.