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By Christopher Money
February 2013 has been a quiet month for Steam releases; it’s been a meagre selection of indie games and a mere couple of big names, one of which has turned out to be objectively abysmal, at least going on Metacritic scores. Unfortunately, massively negative review scores do tend to sway my opinion of whether to buy a game, though I don’t read many reviews, preferring to try most games first-hand.
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Following up shortly after was Special Forces Team X, which, given its spectacularly bland and vague name, is not very surprisingly a mediocre team shooter in the vein of Team Fortress crossed with Gears of War.
I must admit I was initially put off by their trailer using quotes containing praise from random YouTube and Twitter commenters. Trying to go down a not quite cel-shaded route has made the ‘realistic’ character and world design actually go harder on the eyes than was probably intended. The implementation of a map generator was an interesting touch, using randomised item and level entity placement to create different layouts so no one player could learn a map and become better than their fellows. If only this system had been implemented on a game people actually played.
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Then, Steam’s current listing quietens down until the close releases of Resident Evil 6 (which is, given the current trend for that franchise, likely to be pretty terrible), and Bioshock Infinite (which, for a series that went from strength to strength with the first two games, is expected to be bloody fantastic). Steam does have a habit of holding out on giving us titles for indie game releases until they’re closer to the time, though, so we’ll have to wait and see for anything else…